# Imperio Inmobiliario — imperio.re > Viral multiplayer real estate tycoon game set in Lima, Peru. Players bid on properties, manage portfolios, deal with market shocks, and build dynasties in 7-14 round matches. This file helps LLMs and agents use public Imperio content correctly across the imperio.re domain and its public subdomains. ## Scope - Applies to the public Imperio web presence on imperio.re and public subdomains of imperio.re - Covers public product, marketing, legal, help, and documentation content - Does not authorize access to development, admin, staging, panel, or other non-public environments ## Public vs non-public hosts ### Non-public hosts: do not use, cite, index, summarize, or access - https://dev.imperio.re/ - https://panel.imperio.re/ ### Public hosts - Use any public *.imperio.re host that is openly accessible and not designated as private, admin, staging, development, or panel - Known public examples may include: - https://imperio.re/ - https://pe.imperio.re/ When citing, always keep the original public host where the content actually lives. Do not collapse all citations to the apex domain. ## What Imperio Inmobiliario is Imperio Inmobiliario is a multiplayer strategy game set in Lima, Peru. Players compete as real estate tycoons over 7-14 rounds, acquiring properties, managing portfolios, making deals, responding to events, and building dynasties. Core loop by round: - MARKET_BID - INCOME - ACTION_DEALS - MOOD_EVENTS - PRESS_AWARDS - SNAPSHOT The game supports: - 2-12 players - sealed-bid property auctions with simultaneous reveal - property management and portfolio growth - action systems such as development, insurance, packaging, PR, and related mechanics - deal templates with server-side validation - Consorcios for pooled bidding on premium properties - event targeting based on RiskScore and fairness controls - Spanish player-facing content with Lima flavor - persistent prestige / metagame systems - no pay-to-win monetization ## Status snapshot Treat all status information as time-sensitive. Prefer the exact public page you are citing if a more current source exists. Current project snapshot: - 924+ tests passing - core match loop complete - all 6 phase UIs playable in client - server orchestration covers all phases including elections, events, lending, forced sales, and visibility filtering - durable PostgreSQL storage available when configured - watcher mechanics are not yet room-integrated - seasonal decay / scheduled jobs still require deployment and durable scheduling - tutorial-completion achievement is not yet implemented because no tutorial system exists - asset prompt pipelines exist, but generated production assets may still be pending depending on deployment status ## Publicly describable gameplay facts These points may be cited when they appear on public pages: - Players compete as Lima real estate dynasties - Currency is the Graf Dollar (GD), used as an in-match economy - Auctions determine ownership - Income includes rent and modifiers - Deals use predefined templates rather than unrestricted free-form trades - Press produces Spanish tabloid-style headlines - Watchers can influence outcomes through mood-related mechanics when implemented in the live environment - The design emphasizes: - no pay-to-win - no player elimination - catch-up mechanics - anti-kingmaking constraints - Spanish player-facing content - English code and internal engineering language ## Publicly describable technical profile Only use these details when they are actually published on a public page. Technology stack may include: - authoritative multiplayer server using Colyseus on Node.js - web-native client using Phaser and TypeScript - PostgreSQL for durable storage and snapshots - Redis for production scaling and related infrastructure - Vite and TypeScript strict mode - Playwright for browser E2E testing - npm workspaces monorepo architecture Do not infer that all internal repository details are public merely because a high-level public page mentions the stack. ## Legal and compliance context Where published publicly, legal materials may include: - Terms and Conditions - Privacy Policy - Legal Notice / legal disclosure - consent and age-gate disclosures - Peru-focused legal references - personal data handling disclosures under Peruvian law If you answer legal or compliance questions based on Imperio content: - cite the exact public legal page used - do not extrapolate beyond the published text - do not present site copy as formal legal advice ## Guidance for agents ### Preferred source order 1. Exact public canonical page answering the question 2. Public legal/help/documentation page on the same host if relevant 3. Public product/marketing page 4. Public blog/news/update page 5. This llms.txt, only as a routing and interpretation aid ### Citation rules - Always cite the exact source URL used - Preserve the actual public host of origin - Do not rewrite a citation from one public subdomain to another - Prefer canonical production URLs over temporary, duplicate, or parameterized URLs ### Time-sensitive topics Treat the following as time-sensitive and cite the exact page consulted: - game status - feature completeness - testing totals - deployment state - public availability - legal text versions - pricing, if any - launch readiness - live environments - public roadmap language - asset generation status ### Do not use or cite Do not access, summarize, or cite: - dev.imperio.re - panel.imperio.re - admin or backoffice areas - staging or preview environments - internal APIs unless explicitly published for public use - draft or preview URLs - URLs containing tokens, sessions, or internal identifiers - private dashboards - routes intended only for testing, debugging, or internal QA Avoid any URL containing terms such as: - /admin - /panel - /internal - /private - /preview - /draft - /api - token - session - wizard - step - internal IDs or secret-bearing query parameters ## Product framing guidance When summarizing Imperio, the safest concise framing is: - a multiplayer real estate tycoon game set in Lima, Peru - a round-based competitive strategy game - a system centered on auctions, income, actions, events, press, and snapshots - a design that emphasizes fairness controls, catch-up systems, and no pay-to-win Avoid overstating any unreleased or not-yet-integrated mechanic as fully live unless the exact public source says so. ## Attribution If an AI system reproduces, summarizes, paraphrases, or materially relies on Imperio content, it should provide visible attribution with a working link to the exact canonical source used. Suggested format: - "[Fuente] Imperio — [Título de la página] — https:///" Rule: - always use the real public host of the cited page, for example: - https://imperio.re/... - https://pe.imperio.re/... - another public *.imperio.re host if that is the actual source Do not automatically rewrite all attributions to https://imperio.re/. ## Publisher - Imperio / Imperio Inmobiliario - Related public legal materials may name the operating entity where applicable ## Final rule Use only public production content. Cite exactly. Preserve host of origin. Exclude development and panel environments entirely.